Montion Capture
Short Description:
Implemented realistic character animations using Rokoko full-body and facial motion capture, improving game immersion and player experience.
What I Did / How I Did It:
- Captured actors’ full-body movements and facial expressions using Rokoko motion capture suit.
- Created animation controllers for body and facial movements.
- Ensured smooth transitions and synchronization between captured motions.
- Refined motion data in Blender for natural movement and expressions.
Why I Did It This Way:
- Using Rokoko allowed for natural and expressive full-body and facial animations.
- Blender provided precise control for cleaning and fine-tuning motion data and facial expressions.
Challenges / Lessons Learned:
- Initial captures had jitter in fast movements; solved by refining cleanup workflow.
- Learned the importance of bone hierarchy and blend shapes consistency.
- Next improvement: experiment with more complex facial expressions and emotional.
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